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Trials of mana review
Trials of mana review











trials of mana review

I went with Duran, a soldier who lost his father when he was a young boy. Depending on who you choose, you will begin in one of three areas.

trials of mana review

The game’s clearly going for a Dragon Quest style family-friendliness but that’s left the game with nothing of substance to latch onto except the combat. Trials of Mana starts with you picking one of six characters as your main character and your companions. In a sense, its an ideal remake, holding tight to the core of what made the original game (and the Mana series. The story is perfunctory and the characterisation is almost embarrassingly childish, especially given the amateur hour voiceovers. Trials of Mana accomplishes this goal handily. Once you have settled on a team it quickly becomes obvious that, just like the original, this an action role-player where combat is almost the only activity. More likely though you’ll end up restarting the game after an hour or two, once you realise how the characters work and because making such an important decision right at the start, with only a vague class-type description to go on, is an unwelcome leap of faith. You can switch between any of the three characters during battle but the main one is who the story focuses on, which if nothing else adds considerable replayability for a second playthrough. The remake though is strictly single-player only, although it does have a similar party system to the original where you can pick the main character and two allies out of a possible six. Secret Of Mana, famously, had a three-player co-op option, although that was reduced to two for Trials Of Mana. Trials Of Mana is not a direct sequel to Secret Of Mana but it does have a giant Mana Tree in it, which in this instance is a sleeping goddess who sealed away eight monsters that bad guys are trying to awaken because… they’re bad guys.













Trials of mana review